TP

Headshot of Tugce

Hi, I'm Tuğçe 👋🏻

I'm a Computer Engineering graduate (Gebze Technical University, July 2026) currently working as a Software Engineer at TÜBİTAK BİLGEM, building production-level C++/Qt desktop applications. My work spans systems programming, AI, augmented reality, and mobile development — and I'm passionate about building real systems that work.

Istanbul, Turkiye

Open to opportunities

About me

Fullpose of Tugce

Curious about me? Here you have it:

I'm currently working as a Working Student (C++ Software Engineer) at TÜBİTAK BİLGEM, developing production-level desktop applications using C++17/20 and Qt on Windows. My work involves designing software architecture, implementing RabbitMQ-based messaging, maintaining CI/CD pipelines, and taking end-to-end ownership of features.

I hold a B.Sc. in Computer Engineering from Gebze Technical University (July 2026) — taught entirely in English — and have hands-on experience across backend systems, AI/ML, augmented reality, and mobile development, gained through internships at ADAS3D Medical (Barcelona), Vestel Healthcare, Arvis Technology, and Turkish Aerospace (TUSAŞ). I ranked top 3 of 129 students in a graduate-level Machine Learning course.

I'm passionate about building real systems — from low-level C++ and simulation to ML pipelines and AI-powered applications. I enjoy owning problems end-to-end, from specification through delivery.

Outside of coding, I enjoy working on side projects, learning new things, playing the piano, and swimming.

Finally, some quick bits about me.

  • 🎓 B.Sc. Computer Engineering — Gebze Technical University (July 2026)
  • 💼 Working Student (C++ Software Engineer) — TÜBİTAK BİLGEM
  • 🧠 Interested in AI, systems programming, and AR technologies
  • 🎹 Piano player & long-distance swimmer

If you'd like to collaborate, discuss ideas, or just say hello, feel free to reach out!

Skills

The skills, tools and technologies I work with:

C++ & Systems

C++17/20

C

Qt Framework

Multithreading

Design Patterns

CMake

windeployqt

Windows Services

WSL2

Real-time Systems

DevOps & Testing

GoogleTest

Jenkins CI/CD

GitHub Actions

Docker

SonarQube

Git

Agile/Scrum

AI & Machine Learning

PyTorch

TensorFlow

TensorFlow Lite

OpenCV

MFCC / Spectrogram

CNN / LSTM / ResNet

Autoencoder

3D Medical Image Segmentation

LLM Agent Workflows

Game & XR

Unity

AR Foundation

Immersal VPS

Unreal Engine 5

VR

C#

Mobile & Cross-Platform

Flutter

Dart

Firebase

Android

iOS

Other Languages & Networking

Python

Java

JavaScript (Node.js)

Linux

RabbitMQ

TCP/IP

PostgreSQL

Experience

Here is a quick summary of my most recent experiences:

TÜBİTAK BİLGEM

C++ Software Engineer (Working Student)

  • Design and implement operator-facing desktop applications using Qt in C++17/20 on Windows, including both GUI and backend components.
  • Define and maintain software architecture for complex desktop applications; ensure scalability, maintainability, and clean separation of concerns.
  • Implement RabbitMQ-based messaging for inter-application communication; containerise and deploy services using Docker.
  • Own Windows deployment end to end: package Qt applications into release-ready exe/DLL bundles with windeployqt; run always-on background services via Windows services and Task Scheduler; automate WSL2-based Docker environments and startup scripts for reliable unattended operation.
  • Maintain CI/CD pipelines via Jenkins and GitHub Actions; write automated unit and integration tests with GoogleTest; enforce quality gates with SonarQube.
  • Participate in Agile/Scrum ceremonies; gather and refine requirements with stakeholders; take end-to-end ownership of features from specification through delivery.

Oct 2025 - Present

ADAS3D Medical

R&D Intern – Medical Imaging AI

  • Owned a full ML pipeline end-to-end within an international cross-functional team: synthetic dataset generation, preprocessing, augmentation, model training (PyTorch), hyperparameter optimisation, and offline evaluation.
  • Designed a denoising autoencoder to post-process 3D U-Net segmentation outputs for cardiac 3D-CTA images; developed post-processing algorithms to reduce surface artifacts and vessel misconnections.
  • Adapted quickly to an unfamiliar codebase and domain; delivered results in a medical device development context within the internship window.

Jul 2025 - Sep 2025

TÜBİTAK BİLGEM

Software Engineering Intern

  • Developed frontend (GUI) and backend components using the Qt framework on Windows; performed system testing, error analysis, debugging, and peer code reviews. Converted to Working Student role on graduation track.

Feb 2025 - Jul 2025

Vestel Healthcare

Research Intern – AI Applications

  • Developed CNN, LSTM, and CLSTM deep learning models for audio-based mental health classification using TensorFlow; designed MFCC, mel-spectrogram, and spectrogram feature extraction pipelines with latency constraints.
  • Built and shipped a Node.js data collection platform from backend to integrated deployment independently; integrated trained models into web applications for real-world testing.
  • Applied systematic data augmentation and preprocessing strategies to improve model robustness and generalisation across diverse audio datasets.

Mar 2024 - Jul 2024

Arvis Technology

AI R&D Intern

  • Developed CNN and ResNet-18/50 models for speaker identification and age/gender prediction from audio signals; engineered MFCC and spectrogram feature extraction pipelines.

Jul 2022 - Sep 2022

Turkish Aerospace (TUSAŞ)

Engineering Intern

  • Completed Engineering Development Program (MGP) at Turkey's leading aerospace and defence manufacturer; received certified CATIA training and designed 3D mechanical parts.
  • Gained foundational experience in aerospace engineering design processes and cross-disciplinary collaboration within a defence and aviation environment.

Nov 2021 - Jun 2022

Projects

Some of the noteworthy projects I have built:

CordonTR preview

CordonTR

A bilingual, mobile-first disaster relief coordination platform connecting affected families with volunteers, couriers, and NGOs through verified help requests, live status tracking, distribution maps, and real-time notifications. Supported the coordination and delivery of essential aid to 160+ families, with role-based administration, fraud validation, delivery-proof uploads, and full audit logging.

Next.js

TypeScript

PostgreSQL

Prisma

Firebase

Tailwind CSS

Vercel

Location-Based AR Detective Game preview

Location-Based AR Detective Game

A cross-platform (Android/iOS) AR application using Unity and AR Foundation with Immersal VPS — a sensor-fusion-based spatial computing technology achieving centimetre-level persistent spatial anchors across sessions and devices. Features a hybrid GPS distance-gating and visual localization pipeline, a live admin panel for real-time scenario management without redeployment, and a scalable Firebase backend with role-based access control.

Unity

C#

AR Foundation

Immersal VPS

Firebase

Android

iOS

Kalor.AI preview

Kalor.AI

A full cross-platform application (Android, iOS, web, desktop) with on-device CNN inference at ~200–300 ms latency and ~89% validation accuracy. Integrated OpenCV for image preprocessing and OpenAI API for personalised meal recommendations. Owned end-to-end from model training to deployment.

Flutter

Dart

TensorFlow Lite

OpenCV

OpenAI API

Firebase

UniSocialHub preview

UniSocialHub

A social networking application designed for university students to communicate, share posts, and interact within a campus community.

Flutter

Dart

Firebase

ReqGPT preview

ReqGPT

A multi-step LLM agent application: chat-based elicitation chains structured outputs across requirements generation (EARS style), use case diagrams (Mermaid UML), traceability matrix, and a full SRS document — all from a single project description. Shipped as a live cross-platform product (Web, Android, iOS, macOS, Linux, Windows) with GitHub Actions CI/CD. Iterated based on real user feedback after launch.

Flutter

Dart

OpenAI API

FlightVR Aircraft Simulator preview

FlightVR Aircraft Simulator

A 5-person team combat flight simulation system. Implemented flight physics in C++; integrated flight dynamics animations with the physics engine. Designed all game maps in Unreal Engine 5.2 and contributed to 120 FPS VR performance optimisation. Includes custom ESP32-based joystick and throttle hardware, VR cockpit with real-time IMU head tracking, multiplayer networking, and AI dogfight opponents.

Unreal Engine 5

C++

ESP32

VR

Get in touch

What's next? Feel free to reach out to me if you are looking for a developer, have a query, or simply want to connect.

tugcepolat44@icloud.com

You may also find me on these platforms!